Tag Archives: sdf-1

Yamato’s SDF-1 Macross DYRL 1/3000 scale

The latest addition to my Macross collection is Yamato’s recently released 1/3000th scale SDF-1 Macross, DYRL style.

Box, front view

Box, rear view

Compared to a 1/60 valkryie box, the SDF-1 is a little taller and wider.

The SDF-1 comes packed tightly in a styrofoam container, with a styrofoam lid (not shown). The screw covers, seen at the top of the tray, need to be glued onto the toy. Gee, I haven't done that in ages, since I used Revell glue! The display stand is beneath the main gun, and the display stand pieces are at the bottom of the tray. On the top right and lower right are the ARMD's.

Since I haven’t bought model glue yet, the pictures below do not show all the little pieces glued onto the toy.

Here's a top view of the SDF-1, with only one of the ARMD's attached. You have to use quite a bit of force to attach the ARMD's!

Front view of the SDF-1 in cruiser mode. The toy is amazingly detailed with lots of gun turrets and surface detail.

Front view reminds me of the opening sequence of DYRL

Speaking of detail, one nice touch is you can see the multiple levels of the bridge inside the plastic covering.

Look at that red circle thingy. Is it a big vernier thruster?

SDF-1's engines

Lots of detail on the surface of the ARMD.

Close-up of the top of the SDF-1: nice detail

Lots of screws in the arm

Nice Features (“Gimmicks”)

Yamato did a good job with giving this toy some cool features.

The tips of the main guns extend and retract. You simply pull on the tips to extend them. I like having the option of deciding when I want to avoid potentially damaging these tips.

On the left leg are two portals: the left one rotates to reveal clear plastic, thereby simulating opening and closing protective covers.

Close-up of the left window (2/3rds open).

Maybe those two windows are these two windows that we see in DYRL?

To take off the left leg cover, pop off the thinner side first, then on the thicker side, slide it away from the foot. We see a copyright notice on in the inside of the panel, as well as screws that hold in the U-shape piece that locks down the rotatable window.

With the cover removed, the left leg reveals Macross City.

Size Comparisons

Here’s the SDF-1 compared to Wave Corporation’s 1/5000th scale SDF-1

Here’s the SDF-1 next to a 1/60 VF-1S valkryie.

Attaching the ARMD’s Is Tricky

You have to use quite a bit of force to attach the ARMD’s to the SDF-1’s arms.

The SDF-1 arms have a small connector with a square magnet on the end.

Each ARMD attaches to the SDF-1 body's arm connector by using two ridges.

To attach an ARMD, attach the one ARMD ridge to the arm connector ridge first, then push the other ARMD/arm connector ridges together. In this picture, I attached the upper ridges, and am about to push together the bottom ridges.

Note on Transformation from Cruiser to Attack Mode

Graham from Macrossworld has great YouTube videos on how to transform the SDF-1 from cruiser to attack mode.  However, there was one issue with rotating the main body:  I couldn’t rotate it far enough to lock it with the legs.  The cause was that the main body locking tab was already in the lock position!  So please be sure this tab is unlocked when you’re transforming from cruiser to attack mode.

There's the main body locking tab, in the unlocked position. The tab slides in to the locked position, but you do that after rotating the main body and before pushing the bridge back.

Attack Mode

Attack mode, front view

Attack mode, rear/side view

Attack mode, straight rear view. I like those small thrusters on the SDF-1's back.

Just a closing comment, because of the thin, long shoulder guns(?) and the bridge’s radar antennas, I’m a little hesitant when handling this toy.  But overall, I’m impressed with the detail of the toy, its gimmicks, and its large size.

Update 2/18/11:  Anyone have suggestions for a display case, besides the Ikea Detolf?  The SDF-1 is too tall and long to fit in the Container Store doll display case.

Macross: Do You Remember Love? A Believable, Well-Illustrated Space Epic!

Why is Macross: DYRL, which came out in 1984, still popular today?  It’s because it is a believable, well-illustrated space epic:  we can relate to both the good guys (humans) and the bad guys (Zentradi and Meltrandi) because both share the same human DNA!  That’s why I, and probably a lot of other people, like it more than Macross Frontier, in which the bad guys are a bunch of insects, the Vajra.  We just can’t sympathize with the Vajra because they don’t have any human resemblance.

Not only can we relate to the humans and the Zentradi/Meltrandi, but we can also relate to their mecha.  The SDF-1 looks like an aircraft carrier, and the valkyrie fighters look like modern fighter jets.  In the valkyrie’s battloid mode, we see our humanoid image not only in the arms and legs that have human joints, but also in the head:  the VF-1S and VF-1J’s heads look like a human mask.  The only exception is the VF-1A’s head, which looks like a cyclops.  The Zentradi have the the Nousjadeul-Ger, and the Meltrandi have the Queadluun-Rau, both having humanoid form.

VF-1S, VF-1J, VF-1A


Miria's Queadluun-Rau

In addition, we relate to the human cultural elements:  the importance of music and songs in moving people’s emotions, and the dramatic love triangle among Hikaru, Misa, and Minmay.  In Macross 7, music becomes more about being a weapon, which we find hard to relate to because that’s not the case in real life.  I think this is why Macross 7 is not appealing.

Macross is well-illustrated in its artwork and sound effects.  There is amazing detail, more than you’d find in normal cartoons.  For example, when the SDF-1 momentarily loses its internal gravity system, each of the chairs and tables individually tumble.

Everyone is well-dressed in costumes and uniforms.  Each weapon has its unique sound:  the valkyrie gunpods emit a rapid-fire sound, and the Zentradi/Meltrandi lasers echo a high-pitched sound.  The movie also intrigues us with advanced technology, like holograms, the vakyries’ nuclear-powered engines, hyperspace fold, and robots that clean garbage from the street (like the Roomba that was released in 2007)!

Did this garbage-collecting robot from 1984 seed the idea for the Roomba in 2007?

Finally, Macross has a great epic story:  humans are returning to their homeland, Earth, and are fighting against a formidable enemy, the Zentradi, who are at war with the Meltrandi.  We have captivating protagonists:  Hikaru, our humble hero who chooses between two women; Roy, the mentor figure and experienced soldier; Max, an expert fighter pilot who falls in love with a beautiful enemy ace pilot; Misa, a high-ranking military officer; and Minmay, the cute performer who charms everyone with her songs.  We have worthy adversaries, the Zentradi and Meltrandi:  Miria, the Meltrandi’s ace pilot; Bodolza, the Zentradi leader; Quamzin/Kamjin/Khyron, the aggressive Zentradi commander; Britai, and Exedor.  I think that having such worthy adversaries makes a good spectacle because we see the intense struggle between good and evil:  it’s the same reason that when there’s a worthy villain in a James Bond film, like Le Chiffre in Casino Royale, we are drawn closer to the characters’ struggle.

Le Chiffre from Casino Royale

What do you like most about Macross?